Magical Music
Not so Rough Translation: Accuracy 95%
Short Description: Music with added effect to the party
Usable target: Anyone except Pet unless player log in as pet
Magical musicians
Magical musicians require Musical knowledge at more than Rank 9 and Composer at more than Rank 9.
How to make Magical Music?
When you compose a music, there is a random chance of the musical score become enchanted at a very low percentage chance on "Buff > recovery> special effect" <--worst chance
Playing Magical Music
Playing Magical Music require Playing Instrument Skill, and the higher the rank, the strong the magic.
Magical effect of music
Magical music is largely divided into three types. Buff, Recovery, and Special.
Buff Music:
-Rank 9 or better playing instrument skill
-Musical score will list the buff stats (Str, Dex, Int, Will, Luck)
-Effect is impossible to duplicated
-Ability to buff each stats might get you a title (Possibility)
-Quest suitable for this skill will be in G2
-Highest chance to create
Music Rank.....Rising status
Rank 9 .............0 to 1
Rank 8 .............0-2
Rank 7 .............0-6
Rank 6 .............0 to 10
Rank 5 .............0 to 12
Rank 4 .............0 to 12
Rank 3 .............0 to 12
Rank 2 .............0 to 12
Rank 1 .............0 to 15
Recovery Music
-Rank 9 or better playing instrument skill
-Musical score will list the recovery effect (life, mana, stamina)
-Multiple simultaneous music (the team playing skill) might increase the effect.(Possibility}
-Low chance to Create
*Following are a big chart that is too much work typing it all in forum style, so I will just take a few one. I could take a picture of the chart, but most of you will DEFINABLY can't understand it at first sight*
*The following are collected data report, not actual formula*
Rank 8 : Recovery 0-3
Attempts: 100 times
Recover Amount / Amount of Success:
0 ............................. 51
1 ..............................31
2 ..............................18
3 ...............................0
Rank 5 : Recovery 0-6
Attempts: 100 times
Recover Amount = Amount of Success:
0 ............................. 27
1 ..............................27
2 ..............................12
3 ..............................10
4 ..............................12
5 ..............................11
6 ...............................1
Rank 1 : Recovery 0-10
Attempts: 50 times
Recover Amount = Amount of Success:
0 ............................. 15
1 ...............................4
2 ...............................6
3 ...............................5
4 ...............................1
5 ...............................3
6 ...............................4
7 ...............................5
8 ...............................5
9 ...............................2
10 ..............................0
Special Effect Magic
-Rank 5 or better playing instrument skill
-Play 10 second before effect will appear
-The screen will that appear word about the effect and surrounding light appear
-Effect will be gone after few second you stopped playing
-Chance of creating is so low, you will have to make a lot of music and consume so many scroll before you are lucky enough to get one......
Peace Music
-Monster become inactive for few second
-Cannot continue playing to keep effect, must replay it
Berserker music
-Successfully played will cause member to become....violent....
-Grant HEBISUTANDA, MANARIFUREKUTA, natural shield
-Can't use Defense Skill when you are violent...
-If failed, you can retry it once
-If failed again, is possible to override
Magical Chanting speed Increase
-Magic Chanting speed increase by 70% (or 70% of original)
Hit rate improvement (for range attack?)
-When target not moving, accurate 120%
-Max hit rate for running,walking, riding, standing, etc. are 1.2X than normal
Chance of making magical music
*Base on average of reported reports*
Attempts:1050 times
Self attempt
Buff
No Magic: *no point testing this*
Str: 53 times, 5.1% chance
Dex: 61 times, 5.8% chance
Int: 61 times, 5.8% chance
Will: 53 times, 5.1% chance
Luck: 49 times, 4.7% chance
Recovery
Life: 32 times, 3.1% chance
Mana: 41 times, 3.9% chance
Stamina: 38 times, 3.6% chance
Special
Peace: 12 times, 1.1% chance
Berserker: 13 times, 1.2% chance
Chant: 6 times, 0.6% chance
Hit rate: 7 times, 0.7% chance
Other System Attempt (dunno what this is, maybe auto?)
No Magic: 624 times, 59.4% chance
Stats: 277 times, 26.4% chance
Recovery: 111 times, 10.6% chance
Special: 38 times, 3.6% chance
The End (why do I stay up till 2:00am to type this up)
Guide by Shinyjam
Short Description: Music with added effect to the party
Usable target: Anyone except Pet unless player log in as pet
Magical musicians
Magical musicians require Musical knowledge at more than Rank 9 and Composer at more than Rank 9.
How to make Magical Music?
When you compose a music, there is a random chance of the musical score become enchanted at a very low percentage chance on "Buff > recovery> special effect" <--worst chance
Playing Magical Music
Playing Magical Music require Playing Instrument Skill, and the higher the rank, the strong the magic.
- Buff and Recovery type effect require Rank 9 Playing Instrument Skill.
- Special effect type effect require at least Rank 5 Playing Instrument Skill.
Magical effect of music
Magical music is largely divided into three types. Buff, Recovery, and Special.
Buff Music:
-Rank 9 or better playing instrument skill
-Musical score will list the buff stats (Str, Dex, Int, Will, Luck)
-Effect is impossible to duplicated
-Ability to buff each stats might get you a title (Possibility)
-Quest suitable for this skill will be in G2
-Highest chance to create
Music Rank.....Rising status
Rank 9 .............0 to 1
Rank 8 .............0-2
Rank 7 .............0-6
Rank 6 .............0 to 10
Rank 5 .............0 to 12
Rank 4 .............0 to 12
Rank 3 .............0 to 12
Rank 2 .............0 to 12
Rank 1 .............0 to 15
Recovery Music
-Rank 9 or better playing instrument skill
-Musical score will list the recovery effect (life, mana, stamina)
-Multiple simultaneous music (the team playing skill) might increase the effect.(Possibility}
-Low chance to Create
*Following are a big chart that is too much work typing it all in forum style, so I will just take a few one. I could take a picture of the chart, but most of you will DEFINABLY can't understand it at first sight*
*The following are collected data report, not actual formula*
Rank 8 : Recovery 0-3
Attempts: 100 times
Recover Amount / Amount of Success:
0 ............................. 51
1 ..............................31
2 ..............................18
3 ...............................0
Rank 5 : Recovery 0-6
Attempts: 100 times
Recover Amount = Amount of Success:
0 ............................. 27
1 ..............................27
2 ..............................12
3 ..............................10
4 ..............................12
5 ..............................11
6 ...............................1
Rank 1 : Recovery 0-10
Attempts: 50 times
Recover Amount = Amount of Success:
0 ............................. 15
1 ...............................4
2 ...............................6
3 ...............................5
4 ...............................1
5 ...............................3
6 ...............................4
7 ...............................5
8 ...............................5
9 ...............................2
10 ..............................0
Special Effect Magic
-Rank 5 or better playing instrument skill
-Play 10 second before effect will appear
-The screen will that appear word about the effect and surrounding light appear
-Effect will be gone after few second you stopped playing
-Chance of creating is so low, you will have to make a lot of music and consume so many scroll before you are lucky enough to get one......
Peace Music
-Monster become inactive for few second
-Cannot continue playing to keep effect, must replay it
Berserker music
-Successfully played will cause member to become....violent....

-Grant HEBISUTANDA, MANARIFUREKUTA, natural shield
-Can't use Defense Skill when you are violent...
-If failed, you can retry it once
-If failed again, is possible to override
Magical Chanting speed Increase
-Magic Chanting speed increase by 70% (or 70% of original)
Hit rate improvement (for range attack?)
-When target not moving, accurate 120%
-Max hit rate for running,walking, riding, standing, etc. are 1.2X than normal
Chance of making magical music
*Base on average of reported reports*
Attempts:1050 times
Self attempt
Buff
No Magic: *no point testing this*
Str: 53 times, 5.1% chance
Dex: 61 times, 5.8% chance
Int: 61 times, 5.8% chance
Will: 53 times, 5.1% chance
Luck: 49 times, 4.7% chance
Recovery
Life: 32 times, 3.1% chance
Mana: 41 times, 3.9% chance
Stamina: 38 times, 3.6% chance
Special
Peace: 12 times, 1.1% chance
Berserker: 13 times, 1.2% chance
Chant: 6 times, 0.6% chance
Hit rate: 7 times, 0.7% chance
Other System Attempt (dunno what this is, maybe auto?)
No Magic: 624 times, 59.4% chance
Stats: 277 times, 26.4% chance
Recovery: 111 times, 10.6% chance
Special: 38 times, 3.6% chance
The End (why do I stay up till 2:00am to type this up)
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